Watch Pac-Man Get Chased by Ghosts on Lego's New Retro Arcade Cabinet (2023)

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(Video) LEGO PAC-MAN Arcade Review
  • Entertainment
  • Anniversary Party
  • Role Recall
  • Under the Covers
  • Game Changers
  • The It List
  • The Never-Weres
  • Are the Kids Alright?
  • Interviews
  • Videos
  • Shopping



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  • Watch Pac-Man Get Chased by Ghosts on Lego's New Retro Arcade Cabinet (3)

    (Video) LEGO Icons - Pac-Man Arcade 10323


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Audio('');\n self.resultAudio = new Audio('');\n self.errorAudio = new Audio('');\n self.closeAudio = new Audio('');\n self.permissionGuide = doc.querySelector('#spchp');\n self.permissionGuideClose = doc.querySelector('#spchpx');\n self.permissionGuideTimer = null;\n\n self.onEscKeyDown = function (e) {\n if (e.code !== 'Escape') {\n return;\n }\n\n self.recognition.stop();\n self.sendBeacon('keybrd', 'voicesearch_cancel_esc'); // The clean up should put inside closePanel() instead of here,\n // or func won't be cleaned up if user close panel with btn or overlay\n\n self.closePanel(self);\n };\n\n if (self.isBrowserSupported()) {\n var SpeechRecognition = win.SpeechRecognition || win.webkitSpeechRecognition;\n var SpeechGrammarList = win.SpeechGrammarList || win.webkitSpeechGrammarList;\n var speechGrammar = '#JSGF V1.0;';\n self.recognition = new SpeechRecognition();\n var speechRecognitionList = new SpeechGrammarList();\n\n if (speechRecognitionList.addFromString) {\n speechRecognitionList.addFromString(speechGrammar, 1);\n }\n\n self.recognition.grammars = speechRecognitionList;\n self.recognition.continuous = false;\n self.recognition.lang = self.config.speechLang;\n self.recognition.interimResults = false;\n self.recognition.maxAlternatives = 1;\n /* Listeners */\n\n if (self.voiceButton) {\n self.voiceButton.onclick = function () {\n self.recognition.start();\n\n if (self.permissionGuideTimer) {\n win.clearTimeout(self.permissionGuideTimer);\n }\n\n self.permissionGuideTimer = win.setTimeout(function () {\n if (!self.isRecognitionStart) {\n self.showPermissionGuide(self);\n }\n }, 300); // Also close when pressing esc\n\n doc.addEventListener('keydown', self.onEscKeyDown);\n self.sendBeacon('clk', 'voicesearch');\n };\n }\n\n if (self.speechButton) {\n self.speechButton.onclick = function () {\n if (!self.isRecognitionStart) {\n self.recognition.start();\n self.sendBeacon('clk', 'voicesearch_panel_mic_restart');\n } else {\n self.recognition.stop();\n self.sendBeacon('clk', 'voicesearch_panel_mic_close');\n self.closePanel(self);\n }\n };\n }\n\n if (self.retryLink) {\n self.retryLink.onclick = function () {\n if (!self.isRecognitionStart) {\n self.recognition.start();\n self.sendBeacon('clk', 'voicesearch_panel_retry');\n }\n };\n }\n\n if (self.speechOverlay) {\n self.speechOverlay.onclick = function () {\n self.recognition.stop();\n self.sendBeacon('clk', 'voicesearch_cancel_outside');\n self.closePanel(self);\n };\n }\n\n if (self.closeButton) {\n self.closeButton.onclick = function\n /*event*/\n () {\n self.recognition.stop();\n self.sendBeacon('clk', 'voicesearch_cancel');\n self.closePanel(self);\n };\n }\n\n if (self.permissionGuideClose) {\n self.permissionGuideClose.onclick = function\n /*event*/\n () {\n self.recognition.stop();\n self.sendBeacon('clk', 'voicesearch_permission_close');\n;\n self.hidePermissionGuide(self);\n };\n }\n /* Recognition Events */\n\n\n self.recognition.onresult = function (event) {\n // The SpeechRecognitionEvent results property returns a SpeechRecognitionResultList object\n // The SpeechRecognitionResultList object contains SpeechRecognitionResult objects.\n // It has a getter so it can be accessed like an array\n // The first [0] returns the SpeechRecognitionResult at the last position.\n // Each SpeechRecognitionResult object contains SpeechRecognitionAlternative objects that contain individual results.\n // These also have getters so they can be accessed like arrays.\n // The second [0] returns the SpeechRecognitionAlternative at position 0.\n // We then return the transcript property of the SpeechRecognitionAlternative object\n // console.log('Confidence: ' + event.results[0][0].confidence);\n self.speechResult = event.results[0][0].transcript;\n /* Punctuation Handling: Check last character and strip it if necessary */\n\n self.handlePunctuation(self);\n\n if (self.speechText) {\n self.speechText.innerText = self.speechResult;\n }\n\n if (self.searchBoxQuery) {\n self.searchBoxQuery.value = self.speechResult;\n }\n\n;\n win.setTimeout(function () {\n if (self.speechPanel) {\n self.speechPanel.classList.remove(\"s2tb\");\n self.speechPanel.classList.add(\"s2tb-h\");\n }\n\n self.hideRetryLink(self);\n\n if (self.searchBoxForm) {\n var inputFr = self.searchBoxForm.querySelector('[name=fr]');\n var inputFr2 = self.searchBoxForm.querySelector('[name=fr2]');\n\n if (inputFr && self.config.searchBox && self.config.searchBox.params && {\n inputFr.value =;\n inputFr.disabled = false; // for homepage case\n }\n\n if (inputFr2 && self.config.searchBox && self.config.searchBox.params && self.config.searchBox.params.fr2) {\n inputFr2.value = config.searchBox.params.fr2;\n inputFr2.disabled = false; // for homepage case\n }\n\n self.searchBoxForm.submit();\n }\n }, 1000);\n };\n\n self.recognition.onspeechstart = function\n /*event*/\n () {// Fired when speech starts\n };\n\n self.recognition.onspeechend = function () {\n // Fired when speech ends\n self.recognition.stop();\n };\n\n self.recognition.onerror = function\n /*event*/\n () {\n // console.log('Error occurred in recognition: ' + event.error);\n if (self.speechText) {\n self.speechText.innerText = self.i18n.t('search.voice.recognition_error');\n }\n\n self.hideTrending(self);\n self.showRetryLink(self);\n;\n };\n\n self.recognition.onaudiostart = function\n /*event*/\n () {\n // Fired when the user agent has started to capture audio.\n if (self.speechButtonContainer) {\n self.speechButtonContainer.classList.add(\"listening\");\n }\n };\n\n self.recognition.onaudioend = function\n /*event*/\n () {\n // Fired when the user agent has finished capturing audio.\n if (self.speechButtonContainer) {\n self.speechButtonContainer.classList.remove(\"listening\");\n }\n };\n\n self.recognition.onsoundstart = function\n /*event*/\n () {\n // Fired when any sound — recognisable speech or not — has been detected.\n self.hideTrending(self);\n self.noSpeech = false;\n\n if (self.speechButtonContainer) {\n self.speechButtonContainer.classList.remove(\"listening\");\n self.speechButtonContainer.classList.add(\"speaking\");\n }\n };\n\n self.recognition.onsoundend = function\n /*event*/\n () {\n // Fired when no sound present\n if (self.speechButtonContainer) {\n self.speechButtonContainer.classList.remove(\"speaking\");\n }\n };\n\n self.recognition.onstart = function\n /*event*/\n () {\n // Fired when the speech recognition service has begun listening\n self.recognitionInit(self);\n self.startRecognition(self);\n };\n\n self.recognition.onend = function\n /*event*/\n () {\n // Fired when the speech recognition service has disconnected.\n self.isRecognitionStart = false;\n\n if (self.noSpeech == false && self.speechResult == '') {\n // No match: Fired when the speech recognition can't recognise speech\n if (self.speechText) {\n self.speechText.innerText = self.i18n.t('search.voice.recognition_nomatch');\n }\n\n self.hideTrending(self);\n self.showRetryLink(self);\n;\n }\n }; // trigger onReady event when initialized\n\n\n if (document && document.dispatchEvent) {\n document.dispatchEvent(new Event('VOICE_JS_READY'));\n }\n }\n } // static members\n\n\n VoiceSearch.I18n = I18n; // instance members\n\n VoiceSearch.prototype.renderPermissionGuide = function (self) {\n var tmpl = \"\\n








    \".concat(self.i18n.t('search.voice.permission_title'), \"


    \").concat(self.i18n.t('search.voice.permission_text'), \"




    (Video) SLENDRINA TAKES SHAWN so CHASE can play Fake Bendy & the Ink Machine Games! (FGTEEVFun)

    \\n \");\n var dom = new DOMParser().parseFromString(tmpl, 'text/html');\n document.body.appendChild(dom.body.children[0]);\n };\n\n VoiceSearch.prototype.renderSpeechPanel = function (self) {\n var tmpl = \"\\n






    \\n \\n \\n \\n \\n \\n \\n



    \\n \\n \\n \".concat(self.i18n.t('search.voice.recognition_retry'), \"\\n






    (Video) LEGO PAC-MAN features a neat literal twist

    \\n \").concat(self.i18n.t('search.voice.trending_title'), \"\\n \\n



    \\n \");\n var dom = new DOMParser().parseFromString(tmpl, 'text/html');\n\n if (self && self.config && self.config.ui && self.config.ui.speechOverlay && self.config.ui.speechOverlay.disableBlur) {\n dom.body.children[0].classList.add('disable-blur-overlay');\n }\n\n document.body.appendChild(dom.body.children[0]);\n };\n\n VoiceSearch.prototype.isBrowserSupported = function () {\n var isSupported = false;\n var self = this;\n var isChromium = Boolean(;\n var isIOSChrome = /CriOS/.test(window.navigator.userAgent);\n var isEdge = /Edg\\//.test(window.navigator.userAgent);\n var isLegacyEdge = /Edge\\//.test(window.navigator.userAgent);\n var isOpera = Boolean(window.opr);\n var isBrave = Boolean(window.navigator.brave);\n var browsers = [// chrome\n {\n checkEnabled: function checkEnabled() {\n return true;\n },\n checkBrowser: function checkBrowser() {\n return isChromium && !isIOSChrome && !isEdge && !isOpera && !isBrave;\n },\n checkAPI: function checkAPI() {\n return win && ('SpeechRecognition' in win || 'webkitSpeechRecognition' in win) && ('SpeechGrammarList' in win || 'webkitSpeechGrammarList' in win);\n }\n }, // edge\n {\n checkEnabled: function checkEnabled() {\n return self && self.config && self.config.browsers && self.config.browsers.edge;\n },\n checkBrowser: function checkBrowser() {\n return isChromium && isEdge && !isLegacyEdge;\n },\n checkAPI: function checkAPI() {\n return win && ('SpeechRecognition' in win || 'webkitSpeechRecognition' in win) && ('SpeechGrammarList' in win || 'webkitSpeechGrammarList' in win);\n }\n }];\n\n for (var b = 0; b < browsers.length; b++) {\n var browser = browsers[b];\n\n if (browser && browser.checkBrowser && browser.checkBrowser() && browser.checkEnabled && browser.checkEnabled(self) && browser.checkAPI && browser.checkAPI()) {\n isSupported = true;\n }\n }\n\n return isSupported;\n };\n\n VoiceSearch.prototype.recognitionInit = function (self) {\n // Initialize flags for checking whether user is speaking or not\n self.speechResult = '';\n self.noSpeech = true;\n self.isRecognitionStart = true;\n };\n\n VoiceSearch.prototype.showPermissionGuide = function (self) {\n if (self.permissionGuide) {\n self.permissionGuide.classList.remove(\"hide\");\n }\n };\n\n VoiceSearch.prototype.hidePermissionGuide = function (self) {\n if (self.permissionGuide) {\n self.permissionGuide.classList.add(\"hide\");\n }\n };\n\n VoiceSearch.prototype.getTrending = function (self) {\n // Call api for trending terms\n if (!self.config.enable_voice_trending || !self.trending) {\n return;\n }\n\n var url = \"\" + + \"&features=trending.voice\";\n self.ajaxReq(url, function (resBody) {\n if (!resBody || !resBody.response || ! || ! || ![\"trending.voice\"]) {\n return;\n }\n\n var terms =[\"trending.voice\"].data;\n self.showTrending(self, terms);\n });\n };\n\n VoiceSearch.prototype.showTrending = function (self, terms) {\n // params check\n if (!Array.isArray(terms) || terms.length < 3) {\n return;\n } // DOM check\n\n\n if (!self.trending || !self.termSpans || !self.termSpans[0]) {\n return;\n }\n\n var trendingLabel = '';\n trendingLabel += '\"' + terms[0].text + '\"' + ', ';\n trendingLabel += '\"' + terms[1].text + '\"' + ' ';\n trendingLabel += self.i18n.t('search.voice.trending_or') + ' ';\n trendingLabel += '\"' + terms[2].text + '\"';\n self.termSpans[0].innerText = trendingLabel;\n self.trending.classList.remove(\"hide\");\n };\n\n VoiceSearch.prototype.hideTrending = function (self) {\n if (!self.trending) {\n return;\n }\n\n self.trending.classList.add(\"hide\");\n };\n\n VoiceSearch.prototype.showRetryLink = function (self) {\n if (self.retryLink) {\n self.retryLink.innerText = self.i18n.t('search.voice.recognition_retry');\n self.retryLink.classList.remove(\"hide\");\n }\n };\n\n VoiceSearch.prototype.hideRetryLink = function (self) {\n if (self.retryLink) {\n self.retryLink.classList.add(\"hide\");\n }\n };\n\n VoiceSearch.prototype.startRecognition = function (self) {\n self.hidePermissionGuide(self);\n self.getTrending(self);\n;\n\n if (self.speechText) {\n self.speechText.innerText = self.i18n.t('search.voice.recognition_start');\n win.setTimeout(function () {\n self.speechText.innerText = self.i18n.t('search.voice.recognition_listening');\n }, 2000);\n }\n\n if (self.speechPanel) {\n self.speechPanel.classList.remove(\"s2tb-h\");\n self.speechPanel.classList.add(\"s2tb\");\n }\n\n self.hideRetryLink(self);\n };\n\n VoiceSearch.prototype.closePanel = function (self) {\n;\n win.setTimeout(function () {\n if (self.speechPanel) {\n self.speechPanel.classList.remove(\"s2tb\");\n self.speechPanel.classList.add(\"s2tb-h\");\n }\n\n self.hideTrending(self);\n self.hideRetryLink(self); // clean up esc listener\n\n doc.removeEventListener('keydown', self.onEscKeyDown);\n }, 100);\n };\n\n VoiceSearch.prototype.handlePunctuation = function (self) {\n if (self.speechResult.length > 0) {\n var lastChar = self.speechResult.charAt(self.speechResult.length - 1);\n\n if (lastChar === '.' || lastChar === '?' || lastChar === '。' || lastChar === '?') {\n self.speechResult = self.speechResult.slice(0, -1);\n }\n }\n };\n\n VoiceSearch.prototype.sendBeacon = function (actn, slk) {\n var ULT = win.YAHOO.ULT || {},\n SB = win.YAHOO.SB || {};\n\n if (ULT.beacon_click) {\n var trackParams = {\n _S: SB.config.i13n.spaceid,\n _I: SB.config.i13n.pvid,\n actn: actn,\n sec: 'search',\n slk: slk\n };\n win.YAHOO.ULT.beacon_click(trackParams);\n }\n };\n\n VoiceSearch.prototype.ajaxReq = function (url, callback) {\n var DONE_STATE = XMLHttpRequest.DONE || 4; // for IE-compatibility\n\n var xhr = new XMLHttpRequest();\n var responseRaw;\n var response; // CORS request only for IE8/IE9\n\n if (doc.documentMode && doc.documentMode < 10) {\n var xdr = new win.XDomainRequest();\n\n xdr.onload = function () {\n try {\n response = JSON.parse(responseRaw);\n callback(response);\n } catch (err) {\n return;\n }\n };\n\n'GET', url);\n xhr.send();\n return;\n } // CORS request for browers newer than IE9\n\n\n xhr.onreadystatechange = function () {\n if (xhr.readyState !== DONE_STATE) {\n return;\n } // handle ajax response\n\n\n switch (xhr.status) {\n case 200:\n responseRaw = xhr.responseText;\n\n try {\n response = JSON.parse(responseRaw);\n callback(response);\n } catch (err) {\n return;\n }\n\n break;\n\n default:\n // non-200 status code: retry or assume failure\n callback(response);\n break;\n }\n };\n\n'GET', url, true);\n /* aync request */\n\n xhr.timeout = 10000;\n xhr.send();\n };\n\n if (!win.YAHOO) {\n win.YAHOO = {};\n }\n\n if (!win.YAHOO.Util) {\n win.YAHOO.Util = {};\n }\n\n win.YAHOO.Util.VoiceSearch = VoiceSearch;\n})(window, document);\n\n//# sourceURL=webpack://@vzmi/voicejs/./src/index.js?")},"./src/lib/I18n.js":/*!*************************!*\ !*** ./src/lib/I18n.js ***! \*************************/function(module,__unused_webpack_exports,__webpack_require__){eval("module.exports = function () {\n var LANG_LIST = __webpack_require__(/*! ./lang_list.json */ \"./src/lib/lang_list.json\");\n\n var DEFAULT_LANG = 'default';\n\n var isValidLang = function isValidLang(lang) {\n return LANG_LIST.indexOf(lang) !== -1;\n }; // convert language strings to key-value map\n\n\n var buildStrMap = function buildStrMap(langStrings) {\n return langStrings.reduce(function (strMap, item) {\n strMap[] = item.defaultMessage;\n return strMap;\n }, {});\n };\n\n var I18n = function I18n(options) {\n // initialize\n this.lang = isValidLang(options && options.lang) ? options.lang : DEFAULT_LANG;\n }; // static members\n\n\n I18n.langMap = {};\n I18n.langMap[DEFAULT_LANG] = buildStrMap(__webpack_require__(/*! ../lang/strings.json */ \"./src/lang/strings.json\"));\n\n I18n.setLangMap = function (lang, strings) {\n if (lang && strings) {\n I18n.langMap[lang] = buildStrMap(strings);\n }\n }; // instance members\n\n\n I18n.prototype = {\n t: function t(id) {\n switch (true) {\n // look up target language\n case Boolean(I18n.langMap && I18n.langMap[this.lang] && I18n.langMap[this.lang][id]):\n return I18n.langMap[this.lang][id];\n // fallback to default strings\n\n case Boolean(I18n.langMap && I18n.langMap[DEFAULT_LANG] && I18n.langMap[DEFAULT_LANG][id]):\n return I18n.langMap[DEFAULT_LANG][id];\n\n default:\n return '';\n }\n }\n };\n return I18n;\n}();\n\n//# sourceURL=webpack://@vzmi/voicejs/./src/lib/I18n.js?")},"./node_modules/css-loader/dist/cjs.js!./node_modules/postcss-loader/dist/cjs.js!./src/index.css":/*!*******************************************************************************************************!*\ !*** ./node_modules/css-loader/dist/cjs.js!./node_modules/postcss-loader/dist/cjs.js!./src/index.css ***! \*******************************************************************************************************/function(module,__webpack_exports__,__webpack_require__){eval('__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var _node_modules_css_loader_dist_runtime_api_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../node_modules/css-loader/dist/runtime/api.js */ "./node_modules/css-loader/dist/runtime/api.js");\n/* harmony import */ var _node_modules_css_loader_dist_runtime_api_js__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(_node_modules_css_loader_dist_runtime_api_js__WEBPACK_IMPORTED_MODULE_0__);\n// Imports\n\nvar ___CSS_LOADER_EXPORT___ = _node_modules_css_loader_dist_runtime_api_js__WEBPACK_IMPORTED_MODULE_0___default()(function(i){return i[1]});\n// Module\n___CSS_LOADER_EXPORT___.push([, "/* Sprites */\\n#spchp.permission-guide .guide .microphone .sprite,\\n#spchp .close-button,\\n#spch .close-button,\\n#spch .spchc .microphone,\\n#spch .spchc .speaking .microphone {\\n background-image: url(;\\n background-repeat: no-repeat;\\n background-size: initial;\\n color: transparent;\\n}\\n/* Retina displays */\\n@media\\n only screen and (-webkit-min-device-pixel-ratio: 2),\\n only screen and (min-device-pixel-ratio: 2),\\n only screen and (min-resolution: 192dpi),\\n only screen and (min-resolution: 2dppx) {\\n#spchp.permission-guide .guide .microphone .sprite,\\n#spchp .close-button,\\n#spch .close-button,\\n#spch .spchc .microphone,\\n#spch .spchc .speaking .microphone {\\n background-size: 41px 330px;\\n background-image: url(\\n}\\n }\\n\\n/* permission guide */\\n#spchp.permission-guide {\\n height: 100%;\\n width: 100%;\\n padding: 0;\\n opacity: 0.9;\\n background-color: #fff;\\n left: 0;\\n overflow: hidden;\\n position: fixed;\\n text-align: left;\\n top: 0;\\n z-index: 10000;\\n transition: visibility 0s linear 0.218s, background-color 0.218s;\\n}\\n#spchp.permission-guide .close-button {\\n background-position: 0 0;\\n width: 24px;\\n height: 24px;\\n border: none;\\n cursor: pointer;\\n right: 0;\\n margin: 20px;\\n padding: 0;\\n position: absolute;\\n top: 0;\\n z-index: 10;\\n opacity: 0.8;\\n }\\n#spchp.permission-guide .close-button:hover {\\n opacity: 1;\\n }\\n#spchp.permission-guide .guide {\\n margin: 191px 0 0 507px;\\n }\\n#spchp.permission-guide .guide .microphone {\\n height: 68px;\\n width: 52px;\\n border-right: 1px solid #232a31;\\n float: left;\\n }\\n#spchp.permission-guide .guide .microphone .sprite {\\n background-position: 0 -105px;\\n width: 28px;\\n height: 28px;\\n }\\n#spchp.permission-guide .guide .guide-text {\\n height: 68px;\\n margin-left: 24px;\\n float: left;\\n }\\n#spchp.permission-guide .guide .guide-text .title {\\n color: #232a31;\\n font-size: 32px;\\n font-family: HelveticaNeue-Bold;\\n line-height: 28px;\\n margin-bottom: 16px;\\n }\\n#spchp.permission-guide .guide .guide-text .text {\\n color: #232a31;\\n font-size: 16px;\\n line-height: 28px;\\n }\\n#spchp.permission-guide.hide {\\n display: none;\\n }\\n\\n/* speech panel */\\n#spch.spch {\\n background: #fff;\\n height: 100%;\\n left: 0;\\n opacity: 0;\\n overflow: hidden;\\n position: fixed;\\n text-align: left;\\n top: 0;\\n visibility: hidden;\\n width: 100%;\\n z-index: 10000;\\n transition: visibility 0s linear 0.218s, background-color 0.218s;\\n}\\n#spch.spch .close-button {\\n background-position: 0 0;\\n width: 24px;\\n height: 24px;\\n border: none;\\n cursor: pointer;\\n right: 0;\\n margin: 20px;\\n padding: 0;\\n position: absolute;\\n top: 0;\\n z-index: 10;\\n opacity: 0.8;\\n }\\n#spch.spch .close-button:hover {\\n opacity: 1;\\n }\\n#spch.spch .spchc {\\n display: block;\\n height: 97px;\\n pointer-events: none;\\n }\\n#spch.spch .spchc .inner-container {\\n width: 100%;\\n height: 100%;\\n opacity: 0.1;\\n pointer-events: none;\\n transition: opacity 0.318s ease-in;\\n }\\n#spch.spch .spchc .inner-container .spch-control {\\n display: inline-block;\\n }\\n#spch.spch .spchc .inner-container .text-container {\\n float: left;\\n height: 91px;\\n overflow: hidden;\\n margin: 3px 0;\\n pointer-events: none;\\n width: calc(50% - 48.5px);\\n }\\n#spch.spch .spchc .inner-container .text-container p {\\n display: table-cell;\\n vertical-align: middle;\\n width: 550px;\\n height: 97px;\\n }\\n#spch.spch .spchc .inner-container .text-container .spcht {\\n font-weight: normal;\\n color: #6e7780;\\n line-height: normal;\\n opacity: 0;\\n pointer-events: none;\\n text-align: left;\\n -webkit-font-smoothing: antialiased;\\n transition: opacity 0.1s ease-in, margin-left 0.5s ease-in, top 0s linear 0.218s;\\n }\\n#spch.spch .spchc .inner-container .text-container .spcht.hide {\\n display: none;\\n }\\n#spch.spch .spchc .inner-container .text-container #spcht-retry {\\n color: #0f69ff;\\n cursor: pointer;\\n pointer-events: auto;\\n }\\n#spch.spch .spchc .inner-container .button-container {\\n pointer-events: none;\\n position: relative;\\n transition: transform 0.218s, opacity 0.218s ease-in;\\n }\\n#spch.spch .spchc .inner-container .button-container .button {\\n background-color: #fff;\\n border: 1px solid #eee;\\n border-radius: 100%;\\n bottom: 0;\\n box-shadow: 0 2px 5px rgba(0, 0, 0, 0.1);\\n cursor: pointer;\\n display: inline-block;\\n left: 0;\\n opacity: 0;\\n pointer-events: none;\\n position: absolute;\\n right: 0;\\n top: 0;\\n transition: background-color 0.218s, border 0.218s, box-shadow 0.218s;\\n }\\n#spch.spch .spchc .inner-container .button-container .button .microphone {\\n background-position: 0 -24px;\\n width: 41px;\\n height: 41px;\\n left: 27px;\\n pointer-events: none;\\n position: absolute;\\n top: 27px;\\n transform: scale(1);\\n }\\n#spch.spch .spchc .inner-container .button-container.listening .ripple {\\n position: absolute;\\n width: 136px;\\n height: 136px;\\n z-index: -1;\\n left: 50%;\\n top: 50%;\\n opacity: 0;\\n margin: -70px 0 0 -70px;\\n border-radius: 100px;\\n -webkit-animation: ripple 3.3s infinite;\\n animation: ripple 3.3s infinite;\\n background-color: #fff !important;\\n border: 2px solid #e0e4e9;\\n }\\n#spch.spch .spchc .inner-container .button-container.listening .ripple:nth-child(2) {\\n -webkit-animation-delay: 1.1s;\\n animation-delay: 1.1s;\\n }\\n#spch.spch .spchc .inner-container .button-container.listening .ripple:nth-child(3) {\\n -webkit-animation-delay: 2.2s;\\n animation-delay: 2.2s;\\n }\\n#spch.spch .spchc .inner-container .button-container.speaking .button {\\n background-color: #0f69ff;\\n }\\n#spch.spch .spchc .inner-container .button-container.speaking .button .microphone {\\n background-position: 0 -65px;\\n width: 40px;\\n height: 40px;\\n pointer-events: none;\\n position: absolute;\\n transform: scale(1);\\n }\\n#spch.spch .spchc .inner-container .button-container.speaking .ripple {\\n background-size: 114px;\\n position: absolute;\\n width: 114px;\\n height: 114px;\\n z-index: -1;\\n left: 50%;\\n top: 50%;\\n margin: -57px 0 0 -57px;\\n -webkit-animation: speakingRipple1 2s infinite;\\n animation: speakingRipple1 2s infinite;\\n }\\n#spch.spch .spchc .inner-container .button-container.speaking .ripple:nth-child(2) {\\n background-size: 123px;\\n width: 123px;\\n height: 123px;\\n margin: -62px 0 0 -62px;\\n -webkit-animation: speakingRipple2 2s infinite;\\n animation: speakingRipple2 2s infinite;\\n }\\n#spch.spch .spchc .inner-container .button-container.speaking .ripple:nth-child(3) {\\n background-size: 136px;\\n width: 136px;\\n height: 136px;\\n margin: -68px 0 0 -68px;\\n -webkit-animation: speakingRipple3 2s infinite;\\n animation: speakingRipple3 2s infinite;\\n }\\n#spch.spch .spcho {\\n background-image: linear-gradient(to bottom, rgb(255, 255, 255) 50%, rgba(255, 255, 255, 0) 99%);\\n display: block;\\n min-width: 100%;\\n text-align: center;\\n top: 145px;\\n padding-bottom: 71px;\\n pointer-events: auto;\\n }\\n#spch.spch .spcho #spch-trending {\\n -webkit-animation: fadeIn 1s forwards;\\n animation: fadeIn 1s forwards;\\n opacity: 0;\\n }\\n#spch.spch .spcho #spch-trending .trending {\\n color: #6e7780;\\n display: inline-block;\\n font-size: 16px;\\n }\\n#spch.spch .spcho #spch-trending #trending-label {\\n font-weight: bold;\\n margin: 5px 5px;\\n }\\n#spch.spch .spcho #spch-trending.hide {\\n display: none;\\n }\\n#spch.spch.s2tb .spchc, #spch.spch.s2tb-h .spchc {\\n background: #fff;\\n box-sizing: border-box;\\n box-shadow: 0 2px 6px rgba(0, 0, 0, 0.2);\\n height: auto;\\n margin: 0;\\n min-width: 100%;\\n overflow: hidden;\\n padding: 24px 115px;\\n }\\n#spch.spch.s2tb .spchc .inner-container, #spch.spch.s2tb-h .spchc .inner-container {\\n opacity: 1;\\n transition: opacity 0.318s ease-in;\\n }\\n#spch.spch.s2tb .spchc .inner-container .text-container, #spch.spch.s2tb-h .spchc .inner-container .text-container {\\n position: relative;\\n }\\n#spch.spch.s2tb {\\n background: rgba(255, 255, 255, 0);\\n opacity: 1;\\n visibility: visible;\\n transition-delay: 0s;\\n }\\n#spch.spch.s2tb .spchc .inner-container .button-container {\\n transform: scale(1);\\n height: 97px;\\n right: 0;\\n top: 0;\\n width: 97px;\\n }\\n#spch.spch.s2tb .spchc 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0);\\n opacity: 0;\\n visibility: hidden;\\n }\\n\\n@-webkit-keyframes fadeIn {\\n 0% {\\n opacity: 0;\\n }\\n\\n 100% {\\n opacity: 1;\\n }\\n}\\n\\n@keyframes fadeIn {\\n 0% {\\n opacity: 0;\\n }\\n\\n 100% {\\n opacity: 1;\\n }\\n}\\n\\n@-webkit-keyframes ripple {\\n 0% {\\n opacity: 1;\\n transform: scale(0.7);\\n }\\n\\n 100% {\\n opacity: 0;\\n transform: scale(1);\\n }\\n}\\n\\n@keyframes ripple {\\n 0% {\\n opacity: 1;\\n transform: scale(0.7);\\n }\\n\\n 100% {\\n opacity: 0;\\n transform: scale(1);\\n }\\n}\\n\\n@-webkit-keyframes speakingRipple1 {\\n 0%,\\n 100% {\\n background-image: url(\\"\\");\\n }\\n\\n 25%,\\n 75% {\\n background-image: url(\\"\\");\\n transform: scale(1.1);\\n }\\n\\n 50% {\\n background-image: url(\\"\\");\\n transform: scale(0.9);\\n }\\n}\\n\\n@keyframes speakingRipple1 {\\n 0%,\\n 100% {\\n background-image: url(\\"\\");\\n }\\n\\n 25%,\\n 75% {\\n background-image: url(\\"\\");\\n transform: scale(1.1);\\n }\\n\\n 50% {\\n background-image: 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'' : ? \"@media \".concat(, \" {\").concat(obj.css, \"}\") : obj.css; // For old IE\n\n /* istanbul ignore if */\n\n if (style.styleSheet) {\n style.styleSheet.cssText = replaceText(index, css);\n } else {\n var cssNode = document.createTextNode(css);\n var childNodes = style.childNodes;\n\n if (childNodes[index]) {\n style.removeChild(childNodes[index]);\n }\n\n if (childNodes.length) {\n style.insertBefore(cssNode, childNodes[index]);\n } else {\n style.appendChild(cssNode);\n }\n }\n}\n\nfunction applyToTag(style, options, obj) {\n var css = obj.css;\n var media =;\n var sourceMap = obj.sourceMap;\n\n if (media) {\n style.setAttribute('media', media);\n } else {\n style.removeAttribute('media');\n }\n\n if (sourceMap && typeof btoa !== 'undefined') {\n css += \"\\n/*# sourceMappingURL=data:application/json;base64,\".concat(btoa(unescape(encodeURIComponent(JSON.stringify(sourceMap)))), \" */\");\n } // For old IE\n\n /* istanbul ignore if */\n\n\n if (style.styleSheet) {\n style.styleSheet.cssText = css;\n } else {\n while (style.firstChild) {\n style.removeChild(style.firstChild);\n }\n\n style.appendChild(document.createTextNode(css));\n }\n}\n\nvar singleton = null;\nvar singletonCounter = 0;\n\nfunction addStyle(obj, options) {\n var style;\n var update;\n var remove;\n\n if (options.singleton) {\n var styleIndex = singletonCounter++;\n style = singleton || (singleton = insertStyleElement(options));\n update = applyToSingletonTag.bind(null, style, styleIndex, false);\n remove = applyToSingletonTag.bind(null, style, styleIndex, true);\n } else {\n style = insertStyleElement(options);\n update = applyToTag.bind(null, style, options);\n\n remove = function remove() {\n removeStyleElement(style);\n };\n }\n\n update(obj);\n return function updateStyle(newObj) {\n if (newObj) {\n if (newObj.css === obj.css && === && newObj.sourceMap === obj.sourceMap) {\n return;\n }\n\n update(obj = newObj);\n } else {\n remove();\n }\n };\n}\n\nmodule.exports = function (list, options) {\n options = options || {}; // Force single-tag solution on IE6-9, which has a hard limit on the # of


    What is the smartest ghost in Pac-Man? ›

    In Pac-Man Party and Ghostly Adventures, Inky has little to no resemblance to his original design; he is very skinny, has twirly hair, and teeth. He is also a darker shade of blue, and is portrayed as being the smartest of the four ghosts.

    What is Pac-Man's full name? ›

    The original Japanese name was Puckman, which evolved from the Japanese word paku, meaning "chomp." Given the closeness to a certain explicit four-letter English word, a lot of arcade operators at the time were worried that vandals would alter the letter P. Eventually, "Pac" was suggested as an alternate name.

    Why was Puck Man changed to Pac-Man? ›

    The biggest of these was the game's title; executives at Namco were worried that vandals would change the “P” in Puck Man to an “F”, forming an obscene name. Masaya Nakamura chose to rename it to Pac-Man, as he felt it was closer to the game's original Japanese title of Pakkuman.

    What are the Japanese names for Pac-Man ghost? ›

    The original Japanese version of the game had the ghosts named "Oikake", "Machibuse", "Kimagure" and "Otoboke", translating respectively to "chaser", "ambusher", "fickle" and "stupid".

    Who is the most aggressive ghost in Pac-Man? ›

    Blinky is the most persistent of the original four; he is the most aggressive ghost in the arcade games, and is always directly targeting Pac-Man when in "chase" mode (thus his nickname, Shadow, as in he "shadows" or follows Pac-Man).

    Who is older Pac-Man or Mario? ›

    Palutena: Yes, that's PAC-MAN. He was born in 1980, which means he's one year older than Mario.

    Who is the oldest ghost in Pac-Man? ›

    Clyde made an appearance in the Pac-Man and the Ghostly Adventures TV series. Rather than an enemy of Pac-Man, he (along with Blinky, Pinky and Inky) act as Pac-Man's allies and the oldest of the ghosts.

    Who is Pac-Man's wife? ›

    Pac-Man (ミズ・パックマン Mizu Pakkuman), also known as Pepper in the animated series or Pac-Girl (パックガール Pakkugāru) prior to her relationship with Pac-Man, is the deuteragonist of the Pac-Man series. She is Pac-Man's wife and sidekick, and is the mother of Jr.

    Why does Pac-Man look like pizza? ›

    Character design

    Pac-Man's origins are debated. According to the character's creator Toru Iwatani, the inspiration was pizza without a slice, which gave him a vision of "an animated pizza, racing through a maze and eating things with its absent-slice mouth".

    Who was that guy that cheated at Pac-Man? ›

    William James Mitchell Jr.

    (born July 16, 1965) is an American video game player and restaurateur. He achieved fame throughout the 1980s and 1990s through claiming numerous records on classic video games, including a perfect score on Pac-Man.

    Who has a crush on Pac-Man? ›

    In Pac-Man and the Ghostly Adventures, Pinky is shown to have a crush on Pac-Man. As with the other members of the original Ghost Gang, she is now an ally and friend of Pac-Man rather than an enemy.

    Is there a purple Pac-Man ghost? ›

    Sue (スー Suu) is a female ghost from the Pac-Man series, commonly shown as being purple (but is orange in some other appearances).

    Who is the fifth ghost in Pac-Man? ›

    Ghost Gang

    The group is comprised of four ghosts named Blinky, Pinky, Inky, and Clyde. In some appearances, they are joined by a fifth member named Sue, who originated from Ms. Pac-Man in place of Clyde.

    What are the 4 Pac-Man ghosts? ›

    Each Ghost moves similar to the arcade games: Blinky takes the shortest route to reach the enemy, Pinky tries to move in front, Inky moves from behind, and Clyde moves randomly.

    What happens when you eat a ghost in Pac-Man? ›

    Information. While the ghost is blue, Pac-Man is able to eat them, in which case their eyes will pop out; they will regenerate after entering the Ghost Home in the center of the Maze. The blue effect will wear off rather quickly, and will start to flash white when it is about to.

    What happens when Pac-Man eats a bomb? ›

    Bomb is a Power-Up found in Pac-Man 256. When consumed, the player gains the ability to run into a ghost, triggering a massive explosion that destroys ghosts within a certain range around Pac-Man. If the player does not come in contact with a ghost when the time expires, the same explosion will trigger around Pac-Man.

    What happens when Pac-Man eats a power pellet? ›

    A Power Pellet (パワーエサ), also known as an Energizer, is an object used in the Pac-Man games. In arcade games, when Pac-Man devours a Power Pellet, it causes the ghosts to go into Blue Mode, allowing him to eat them.

    What is the red ghost name? ›

    The Red Ghost (Ivan Kragoff) and his Super-Apes (Mikhlo/Михло, Igor/Игорь, and Peotr/Пётр) are a group of supervillains appearing in American comic books published by Marvel Comics. The characters started their career fighting the Fantastic Four, before confronting other Marvel heroes, such as Iron Man and Spider-Man.

    Are the ghosts in Pac-Man evil? ›

    The Ghosts in Pac-Man have always been portrayed as villains, but they are victims. Pac-Man has always been the hero, but he is a monster.

    What is the black Pac-Man ghost name? ›

    Spunky. Spunky is a gray/black ghost from the Pac-Man series.

    What does Pac-Man say? ›

    It supports two languages: English and Wakanese, PAC-MAN's native language. That means saying “waka”, “wiki”, “waki” and “wika” to move around!

    Who was older Mario or Luigi? ›

    Luigi is portrayed as the taller, younger brother of Mario, and is usually seen dressed in a green shirt, dark blue overalls, and a green hat with a green "L" insignia.

    Why is Clyde called Clyde? ›

    A man who lived on the Clyde River in Scotland came to North Carolina to live. He thought the area reminded him of home and named the area Clyde.

    How old is Pac-Man girlfriend? ›

    Cylindria (voiced by Andrea Libman) is a 14 year old pink Pac-Girl with glasses who is over 3'5" tall, over 4'0" including hair.

    Does Pac ever find his parents? ›

    Betrayus plans an attack on Indepacdence Day. Pac decides to see Sir Cumference and he makes a super-fast vehicle that ends up taking them back in time. He meets his parents and himself as a baby.

    Does Pac-Man have a kid? ›

    Jr. Pac-Man (Pac-Man and Ms. Pac-Man's first child; also known as "Pac-Jr.")

    What happens to Pac-Man's parents? ›

    Sunny is Pac's mother and Zac's wife. She disappeared along with her husband on the last day of the war, leaving the orphaned Pac to be raised by Sunny's sister Spheria.

    Does Pac-Man talk? ›

    Apparently Pac-Man will talk throughout the game, providing backstory information and interacting with other characters.

    What is the Pac-Man glitch? ›

    Otherwise known as the "split-screen level" or a "kill screen", the Map 256 Glitch refers to the 256th level in the original Pac-Man. On this stage, the right side of the screen turns into a jumbled mess of numbers and letters, while the left side is normal. It is impossible to beat.

    What is the Pac-Man fruit? ›

    Edit. Fruits appear in nearly every game in the Pac-Man series. They are generally featured as bonuses for the player to collect, awarding a set amount of points when eaten. While collectively referred to as "fruits", they can also include general foods, drinks, and sometimes objects (namely Bells and Keys).

    Who cheated on Donkey Kong? ›

    New evidence has been uncovered that suggests Billy Mitchell did indeed cheat to attain his record-breaking Donkey Kong scores — the ones which Twin Galaxies removed from its record boards because they were allegedly achieved via emulation rather than original arcade hardware, and for which Mitchell is suing the record ...

    Is Pac-Man violent? ›

    There's some mild violence in the game, with Pac-Man bouncing on enemies, shooting them with a spaceship, etc., but it's very cartoonish in nature and has no graphic depictions of violence.

    Who is Pac-Man father? ›

    Toru Iwatani (岩谷 徹, Iwatani Tōru, born January 25, 1955) is a Japanese video game designer who spent much of his career working for Namco. He is best known as the creator of the arcade game Pac-Man (1980).

    Is Baby Pac-Man a girl? ›

    Gender. In most of Baby Pac-Man's appearances, no gender is explicitly stated, but the character is generally thought of to be a girl, with her gender being stated a few times. The most prominent example is in 1994's Pac-Man 2: The New Adventures, where Pac-Baby is referred to as a "she" in the opening intro.

    What is the oldest Pac-Man? ›

    In 1980 the Japanese arcade game manufacturer Namco Limited introduced the world to Pac-Man. The lead designer was Iwatani Tohru, who intended to create a game that did not emphasize violence.

    Who is the green ghost in Pac-Man? ›

    Funky (ファンキー Fankii) is a green Common ghost from Pac-Mania. Like the rest of the ghosts, they are an enemy to Pac-Man. They are also partners with Spunky, who is stated to be their cousin.

    What are all the ghost colors in Pac-Man? ›

    The four ghosts in Pac-Man are named Blinky (red), Pinky (pink), Inky (blue), and Clyde (orange). The orange ghosts name is Clyde because he is afraid of the color orange.

    Is Inky a girl? ›

    Inky - Baby girl name meaning, origin, and popularity | BabyCenter.

    What is the fastest ghost in Pac-Man? ›

    Speedy can outrun even the fastest player in the game, Pac-Man, as long as she is the fastest ghost. Pinky is programmed to always be ahead of Pac-Man, so when she chases you, it is usually because she is aware that you are approaching her.

    Who is the pink ghost in Pac-Man? ›

    Pinky (ピンキー Pinkii) is one of the four main ghosts in the Pac-Man series. She represents as the only female ghost and likes to be pretty. She attempts to ambush Pac-Man by moving parallel to him. In certain continuities, Pinky has been shown to have a crush on Pac-Man, which normally goes unreciprocated.

    What gender is Nicky? ›

    Nicky is a gender-neutral name of Greek origin. While Nicky is a diminutive of the feminine name Nicole and the masculine name Nicholas, it can also be used as a given name in its own right. All three names mean “people of victory” and derive from Nike, the Greek goddess of—you guessed it!

    Is Elly a girl or boy? ›

    Elly is a pretty girl's name that originally stems from traditional titles such as Helen, Ella, Ellen, and Eleanor. It is of Greek origin and means sun ray. What better name to symbolize the light and love you feel for your baby girl than a word that literally means sunbeam!

    Is Jayme A Boy or a girl? ›

    Jayme is a gender-neutral name of Spanish and Hebrew origin. It's a variant spelling of the Spanish name Jaime, which comes from the Hebrew name Jacob, meaning “he who supplants.” This ancient name has many variants, including James, Jamie, Jim, Giacomo, Jack, Jacques, Séamas and more.

    Who beat Pac-Man level 256? ›

    Awards. Pac-Man 256 was nominated for Best Mobile/Handheld Game at The Game Awards 2015, but lost to Lara Croft Go. Ref.

    What happens when Pac-Man eats a ghost? ›

    Information. While the ghost is blue, Pac-Man is able to eat them, in which case their eyes will pop out; they will regenerate after entering the Ghost Home in the center of the Maze. The blue effect will wear off rather quickly, and will start to flash white when it is about to.

    What level does Pac-Man break? ›

    The infamous “level 256 glitch” was a bug that plagued the original arcade version of the Pac-Man game, due to both hardware limitation and programming error. As the name implies, it's a bug that happens when you reach level 256. The original game used only a single byte or 8 bits to store the level number.

    Why do the ghosts chase Pac-Man? ›

    In the original Pac-Man, the Ghosts chase Pac-Man around a maze to keep him from eating all of the dots. It was the player's objective to avoid the ghosts and collect all of the dots. Power Pellets are the ghosts' ultimate weakness. When Pac-Man eats one, the ghosts turn blue, and Pac-Man can eat them.


    1. Ryan vs. Pac-Man In Real Life and more 1hr kids Video!
    (Ryan's World)
    2. LEGO PAC-MAN Arcade REVIEW | Set 10323
    (Solid Brix Studios)
    3. Pac-Man Ghost AI Explained
    (Retro Game Mechanics Explained)
    4. Pac-Man In Real Life - ORIGINS
    (Shutter Authority)
    5. Pac Man Board Game with Ryan's World!!!
    (Ryan's World)
    6. LEGO Pac-Man Arcade Machine Set OFFICIALLY Revealed


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    Author: Gov. Deandrea McKenzie

    Last Updated: 07/21/2023

    Views: 5641

    Rating: 4.6 / 5 (46 voted)

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    Author information

    Name: Gov. Deandrea McKenzie

    Birthday: 2001-01-17

    Address: Suite 769 2454 Marsha Coves, Debbieton, MS 95002

    Phone: +813077629322

    Job: Real-Estate Executive

    Hobby: Archery, Metal detecting, Kitesurfing, Genealogy, Kitesurfing, Calligraphy, Roller skating

    Introduction: My name is Gov. Deandrea McKenzie, I am a spotless, clean, glamorous, sparkling, adventurous, nice, brainy person who loves writing and wants to share my knowledge and understanding with you.